AI Insights · Timothy · July 2022
Top 5 Historical Games in the UK: Q2 2022 Performance
Explore the performance of the top 5 historical games on a unified platform in the United Kingdom during Q2 2022, featuring metrics like weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 historical games on a unified platform in the United Kingdom showcased varying trends in weekly downloads, revenue, and active users. This data, provided by Sensor Tower, highlights the performance of these popular games.
Royal Match from Dream Games saw a decline in weekly downloads, dropping from around 19.8K at the end of March to approximately 13.5K by the end of June. However, weekly revenue remained strong, peaking at around $383.8K in late March and maintaining a steady range between $300K and $375K throughout the quarter. Weekly active users showed an upward trend, growing from about 214.4K to 292.7K by the end of June.
Lilith Games' Rise of Kingdoms experienced fluctuations in weekly revenue, reaching a high of approximately $272.7K in mid-April and ending the quarter at around $202.6K. Weekly downloads saw a significant increase, rising from about 5.7K in late March to nearly 12.8K by the end of June. Weekly active users also grew, starting at approximately 55.2K and peaking at around 66.2K by the end of the quarter.
Guns of Glory: Lost Island from FunPlus International AG showed a consistent revenue pattern, with weekly revenue averaging around $135K to $150K throughout the quarter. Weekly downloads saw a downward trend, from about 4.2K at the end of March to approximately 2K by the end of June. Active users also saw a slight decline, starting at around 14.5K and ending the quarter at approximately 11.9K.
LONG TECH NETWORK LIMITED's Rise of Castles: Fire and War demonstrated an increase in weekly revenue, reaching a peak of about $158.5K in late April and fluctuating around $100K to $147K for the rest of the quarter. Weekly downloads varied, with a notable peak of approximately 5.3K at the end of June. Active users showed a stable trend, averaging around 33.6K to 37.2K throughout the quarter.
June’s Journey: Hidden Objects from wooga maintained steady weekly revenue, ranging between $64.1K to $119.6K, with a noticeable dip in late May. Weekly downloads showed a slight increase, rising from around 3.6K in late March to approximately 4.3K by the end of June. Weekly active users remained stable, averaging around 91K to 97.9K throughout the quarter.
For more detailed insights and data on the performance of these top historical games, visit Sensor Tower.